Mobile Income Report #10 - April 2015
Mobile Income Report #9 - March 2015
Mobile Income Report #8 - January and February 2015
Mobile Income Report #7 - December 2014
Mobile Income Report #6 - November 2014
Mobile Income Report #5 - October 2014
Mobile Income Report #4 - September 2014
Mobile Income Report #3 - August 2014
Mobile Income Report #2 - July 2014
Mobile Income Report #1 - June 2014
Apps page - Portfolio (what are my assets?)
If you do not want to miss any of my Income Reports you can follow me on Twitter. Just click the button above.
Under Apps page you can see my portfolio. It is list of the games that are then reported in Income Reports. The portfolio is regularly updated with new information (releases for new platforms, new updates, ...)
What I did in May
- in the beginning of May we finished our new HTML5 game Woodventure (you can play it here). Most of the May work was still related to it - looking for sponsors, negotiations with sponsors, solving requests of sponsors, ... Here is loading screen picture from Woodventure by Tomas Kopecky:
- I wrote next Phaser tutorials. How to add 9-patch image into Phaser. And three part tutorial on building simple Phaser game with Typescript: "Phaser tutorial: DronShooter - simple game in Typescript". After completing third part you will have this simple shooter:
- still learning Unity. And now building simple game with words and letter. We call it Word Me Up and it is whole in modern flat design. From Unity coder point of view the interesting thing is, that except particle effects it is whole build in new Unity UI system.
Now comes financial part, which is really sad. Here are figures for paid versions:
Almost all paid income is from Shards. Little bit higher than in April (from $17,4 to $23,9), but still very low. Versions supported with ads raised a bit too:
Again, small increase from $75,9 in April to $84,2. Most profitable is Shards and from ad network point of view it is still Chartboost.
Total numbers for May are $23,9 + $84,2 = $108,1. It is +15,9% increase compared to April. But still very far from mid term target ($750).
Woodventure still takes some time. I will continue with Unity and Phaser. In June we released native version of Woodventure and we are preparing for next HTML5 game.